Tuesday, October 21, 2008
My second Zbrush model is done! Note that it is also wrinkly. I think my next project should be to try making something smooth in Zbrush. Some things to note:
-The eye glows are painted in because I can't figure out how to make subtools have a different material
-I can't figure out how to export a render with an alpha channel. Zbrush has to be able to do this, right? RIGHT?
-The base mesh was made with Zspheres. The ears were probably the diciest part, as I had to make a long skinny "arm" with spheres and then use the Move brush to deform them into ear flaps. There's probably a better way of doing this. I need to experiment with Zbrush's topology tools.